Dynamic Simulation as a Tool for Three- Dimensional Animation
نویسنده
چکیده
There are two ways of considering three-dimensional computer animation (Magnenat Thalmann and Thalmann 1990) and its evolution: the movie approach and the physics approach. The first approach corresponds to an extension of traditional animation methods by the use of the computer. The second approach corresponds to simulation methods based on laws of physics, especially laws of mechanics. The purpose is not the same: traditional methods allow us to create three-dimensional characters with exaggerated movements while simulation methods are used to try to model a human behavior accurately.
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